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I’d also throw out, there’s plenty of bad Sonic fan games out there lol. Designing actually good Sonic levels and getting the physics of everything just right is no small task. @anoyonmus Nintendo sent a cease&desist letter for a Commodore64 Super Mario port , which of course was made for free for all the C64 community. I can understand if they want the websites with the roms of their games disappear, but I don’t understand why they can’t allow this kind of fan games… And if the games are of exceptional quality, have the game companies hire the fan developers to make official games. All of this and more would really help improve relations between the game companies and the fans who support them by playing their games.

  • Who knows, we might even get two good 3D Sonic games in a row if they do.
  • Mario is what Nintendo believes to be their first party and best iteration of gaming.
  • Missions, Medallions, and Museum – Put your skills to the test and earn medallions by competing for various missions throughout the games.

Sonic the Hedgehog has always had a comparatively complicated, high-level engine. You would need to be working with games for quite a while and read several articles specifically about how Sonic works to have a good handle on what you would need to tinker with the physics directly. Dmitriev also explains that the comparison between fan and official games is usually a massive ⇒ Game Emulator Online oversimplification. Some of the best regarded fan creations, like Sonic Utopia or Sonic Project Hero, only exist in demo form. Dmitriev points out that implementing certain code, physics, momentum, or anything else which makes them impressive projects, does not make them finished games. “Here, most often, the fan developers themselves run into a dead end,” he says.

PlayStation 3

That DMCA notice never came, instead, the official Sonic the Hedgehog YouTube gave fans the thumbs up. The proliferation of the internet in the 2000s meant that it had become easier to find and share games, resources and assets. Ens of thousands of YouTube videos, an endless number of websites, photos, fanzines, and even creepypastas.

Prior to that, though, we had “Sonic the Fighters”, and it was…it was a fighting game, sure. A fighting game that was questionable in its balancing and oversimplified mechanics. The AI had a habit of employing the same moves over and over again while spamming abilities like Fang’s cork gun and Bean’s explosive arsenal. Final bosses Eggman and Metal Sonic didn’t make the experience anymore enjoyable. Regardless if you liked Sonic or fighting games in general, this was one you could skip out on. As we’ll see throughout the list, SEGA got a little carried away with the spin-offs in the mid-90’s.

Sonic Origins launches in June with remasters of four classic games

That adds a level of Metroidvania to the game that works much better than you might think hearing those two terms together. Unlike his contemporaries, Sonic wasn’t — and arguably still isn’t — able to find a comfortable footing in the 3D space. Rather than revert back to what made his first couple of games so good, Sega kept pushing 3D titles, even after they left the console business. Sonic’s reputation quickly spiraled, but his popularity remains arguably as strong as ever. Fan works involving the blue hedgehog have flooded the internet for years, with the most impressive being Sonic fan games.

Whilst this could be the start of a brand new revolution for modern Sonic games, Frontiers still feels like a beta test, and one that fans shouldn’t have to playtest for Sonic Team to work out what to do next. There is plenty to do in the game world that is presented to you. This is thanks to the fast-paced gameplay, exploration, battles and the presence of classic levels.

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